My score stays the same between them so I’d assume not. I’m not sure if this changes the difficulty. You can also choose between three colour palettes. The entire map looks really lovely, but I wish there were street lights! Even when things are going bad, the game overall feels very relaxing. The music matches as well, giving a very simple ambience with your gameplay. The pace of the gameplay isn’t necessarily “fast.” It’s not slow by any means, but it’s at a manageable pace. One of the things I love the most about this game is the combination of it’s music and gameplay. I can barely do that with most games out there, and I have to start a new game if I’m playing Dark Souls. I’ve been able to leave each game for about a week or so and then come back and know exactly how to play it again. It doesn’t even feel like you have to remember anything. You’re not needing to remember 3 or 4 different things you have to do to get one thing to happen. This is what makes both of these games really chill. This is about the only bit that’s more complex than Mini Metro, and it’s still really simple. Then you can either build or destroy roads. The main difference is that you tap on the screen to enter “Road Building mode.” (I have no idea if that’s what it’s actually called, but we’ll go with it.) You tap on the screen (or click) and then a grid pops up. In Mini Motorways, you have to build roads that can have junctions. I would compare it to drawing a Triangle as opposed to drawing a line. Not to the point that it’s harder because of it. The gameplay for Mini Motorways is slightly more complex than Mini Metro. Rarely will you drag an interchange onto a station. Maybe you’re dragging a train onto a line or between lines. Mini Metro’s gameplay is simple because you’re literally connecting two (or more) dots together with a line. Basically, make sure to keep everyone moving! (Even if they’re tiny!) Simple gameplay = great relaxing puzzle Mini Motorways ends if not enough people get to or from a building in a similar way. In Mini Metro, your game ends if a station becomes overcrowded – that happens if you don’t transport enough passengers out of it. You get traffic lights to help you out as well as motorways to link faraway parts of the city, but you’ll need to spend a lot more time planning.īoth games “end” similarly. Rather than having people go from one specific point to another, people join and leave a road system at different points. Instead, you create a road network to help people who live in certain colour houses get to coloured buildings. Mini Motorways takes the basic idea, but changes it up a bit. Pretty cool, right? Mini Motorways has a similar minimal aesthetic, but with roads. Essentially, it’s a really simple transport simulator turned into a puzzle game. You manage the route for each line between stations, how many trains run on each line, and how many carriages are attached to each train. The stations have different shapes, and each person has a shape station they want to go to. Look, I made the circle line! You drag between the stations to connect them. Your goal is to help transport people from one station to another. Mini Metro is a game that’s been out for quite some time on the same platforms. It’s best to explain it by explaining Mini Metro first. At the moment, you can get it on Apple devices through Apple Arcade, but you’ll find it on PC and Mac via Steam later on as well. It’s the perfect balance of “easy to play” and “hard to master.” Mini Motorways is made by the same team at Dinosaur Polo Club and it’s just as hard to put down. Mini Metro is one of my favourite puzzle games.
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